Written by Robert Silverberg
Adapted & Scripted by Cary Bates
Pencilled by Gene Colan
Painted by Neal McPheeters
During
the mid 1980's ( ~ 1983 to 1987), DC published two series of oversized
graphic novels. One consisted of adaptations of prose science fiction
stories, and the other contained original material. Both series came out
sporadically, with about seven issues of each being published before cancellation
came knocking.
The sci-fi line had adaptations of works by notable authors such as Ray
Bradbury ("Frost and Fire"), Harlan Ellison ("Demon With a Glass Hand"),
and Larry Niven ("The Magic Goes Away"). The regular line consisted of
decent, but forgettable, issues such as "Space Clusters," "The Medusa
Chain," and the bizarre "Metalzoic." The most memorable issue of either
series was the New Gods "Hunger Dogs" graphic novel by Jack Kirby.
And that brings us to "Nightwings" by Robert Silverberg. Obviously, I'm
reviewing this as an unusual take on Nightwing month, but just for completeness'
sake, "Nightwings" was the second title published in the sci-fi line.
Originally written in prose format in 1968, it won a Hugo Award, which
is an annual award given to the best sci-fi short story. Couple that fact
with editor Julius Schwartz's connections to the pulps and early sci-fi
community (Schwartz was once the agent for Ray Bradbury and other authors),
and you can see why DC published this.
Unfortunately, I'm not sure they should have bothered.
Set in some quasi-apocalyptic future version of Earth, the story revolves
around three traveling companions' journey to "Roum" (Rome) and their
experiences upon arriving in the city. The three lead characters are;
Avluela, a female "flier" whose wings only work at night, when the solar
wind isn't as strong (hence the title "Nightwings"); Gormon, a green skinned
reptilian changeling who is secretly the commander of an alien invasion
fleet; and the Watcher, a nameless man from whose point of view the story
is told.
In this future, society has grouped itself into guilds similar to those
that existed during our Middle Ages. Dominators (royalty), masters (aristocrats),
defenders (soldiers), rememberers (historians), and watchers (religious
astronomers) are just a few of the guilds. Just as with the odd names
of the guilds, most other locations and items have unusual names. The
continents, for example, are called Eyrop, Afreek, Ais, and Stralya (Europe,
Africa, Asia, and Australia), and no mention is made of the two Americas.
This cutesy touch will either endlessly annoy you or add to the mystique
of the strange future setting.
As for the plot of the story, if you read the blurb on the back cover,
you don't really need to bother. It reads "Set in a post apocalyptic Rome
untold eons in the far future, this is a story of three survivors: a world
weary Watcher, a fearsome scaly skinned Changeling, and a beautifully
delicately winged Flier. We meet these three on the eve of a terrible
invasion
.an invasion one of them foretold
.and on eof them secretly
led."
You need only one guess to figure out that Gormon betrays Earth, the
Watcher predicts the invasion, and Avluela is the stereotypical love interest.
Gormon is ugly, but truly loves her. The Watcher lusts for her because,
as a celibate, he can never have her. The Prince of Roum can have her
simply because he's royalty and because of the predicament the three travelers
find themselves in. It's the stereotypical love triangle (or love quadrilateral,
in this case). Throw in an alien invasion, and you're set.
Despite the somewhat cliche plot, the story works well because of Silverberg's
excellent characterization of the three main characters. Even minor characters,
such as the Prince, are well developed and have excellent dialogue. The
detailed personalities, quirks, and faults of the characters make them
very realistic. Gormon, for example, has a deeper/better developed personality
than some real life people. (Al Gore comes to mind
.)
Similarly to characterization, the art work is the saving grace of the
story. Gene Colan's detailed, crime noir-ish line work is complemented
very nicely by Neal McPheeters' painting work. McPheeters' could have
easily overpowered the fine details of the underlying art, but he doesn't.
If you liked Colan's art in both "Nathaniel Dusk" miniseries, you'll like
"Nightwings" too.
So what's the bottom line? Well, the art is superb. Having not read the
original story, though, I'm not sure if it loses something in transition
to comics format or if the story's simply showing its age. Let's face
it, in an era of Star Trek, Babylon 5, and other flashy
TV and sci-fi book series, a 30 year old story might seem commonplace
and trite to modern readers. That might not stop you from reading a classic
story like this, which does have some nice parts, but it should make you
pause before shelling out your money.
My vote: 5 out of 10
|