Aside from the 24 or so officially published Tintin books, two
types of other Tintin books exist: unofficial parodies and semi-official
Tintin spin-off books. The unofficial parodies are a mixed bunch.
Usually they consist of 'swiped' Tintin art - that is, tracings
of Hergé art from published books - jumbled together and
with new plot and dialogue added. For a comic book equivalent, think
of the Captain Victory re-release, where Kirby's original
Pacifica book was cannibalised - the published art was reprinted
and jumbled up with a new plot and word balloons. In short, these
parodies are unimaginative and of low quality. (Usually Tintin parodies
are pornographic as well. I don't have any objection to pornographic
parodies of any characters, but these particular books are so badly
done they don't even make good pornography). The only good Tintin
parody I know of is Tintin in Thailand , which was brought
to the attention of the media recently. The artwork in that piece
- especially of the Thai scenery and people - is excellent: the
Thai "forgers" obtained an inferior Belgian proto-Tintin in Thailand
and decided to release their own version, which is, I'm told, superior
to the original.
Now onto the semi-official spinoffs. The most famous of these
is Tintin and the Lake of Sharks . Hergé had nothing
to do with this: someone had made an animated movie based on the
Tintin characters and then assembled the stills into a Tintin book.
Hergé didn't want the book to be published and tried to challenge
its release in court, but failed. (Again, something similar occured
with Kirby, when, as an animator, he did the storyboards for an
FF cartoon. The storyboards were then published as a "Jack Kirby"
FF book).
Another semi-official spin-off is Tintin and Alph-Art
. Two versions - forgeries really - of this book have been published.
Hergé had drawn some rough thumbnails for the story but never
released them; his sketches and doodles were unfinished at the time
of his death. At least two artists of talent have used those sketches
to "forge" complete, inked versions of Tintin and Alph-Art
in the style of Hergé. The quality is good and the books
are almost indistinguishable from the real thing.
Now onto Tintin and Batman in The Clown Prince . Steven
Spielberg owns the rights to Tintin and several adaptations were
made for Canadian TV, with the characters speaking in horrible North
American accents instead of Belgian ones; Spielberg's Dreamworks
Studio also allowed a crossover to be made for Canadian TV - a crossover
where Tintin and Warner Bros' Batman teamed up for an adventure.
This has been released, with objections from the Hergé Foundation
(which represents the vastly profitable Hergé estate). As
a Tintin collector, I felt compelled to buy it.
I expected something terrible, but it's not bad. It reminds me
of those old Marvel and DC team-ups - Spiderman and Superman, Hulk
and Batman, the X-Men and the New Teen Titans. As such, we see the
formula at work, where heroes trade each others' villains. In this
story, Tintin squares off against the Joker (who else?) and Batman
squares off against Roberto Rastapopolous, who appeared in around
half-a-dozen Tintin books. (In his last appearance - in Flight
714 - he was abducted by a UFO. The anonymous creators of
The Clown Prince actually provide an explanation for how Rastapopolous
returned to Earth). Despite the formula, and self-conscious parodying
of the Tintin series - for instance, Professor Calculus is forced
by the two villains to build rockets similar to those he designed
in Destination Moon - the book is readable, more readable
than the Batman books today, for instance. It all proceeds at a
simple level; it reminds me of those Batman colouring books - which
contained a full-length Batman story which the child reader was
meant to colour - which knocked me out as a kid.
It's interesting that the Batman in this book is closer to the
old Bronze Age Batman, who routinely did detective work and escaped
death-defying traps in clever ways. In other words, this Batman
is the old, "phony" Caped Crusader, as opposed to the modernised,
Dixonised Batman who broods on Gotham rooftops and occasionally
descends to beat up the Joker now and then, with the appropriate
level of existential angst. That evocation of Batman's roots is
inevitable if the Batman character is to be made to work in what
is a Tintin story. Tintin is a reporter, not a detective, but he
does specialise in solving mysteries and embarking on adventures
- he appears in stories which have plots, unlike most of today's
comics. Tintin is not a super-ninja, in the way Batman is meant
to be now; he's a sleuth, like the old Batman, who can fight and
shoot a little.
What is the plot of this book? Well, it's a contrivance - like
those old Marvel/DC teamups - to bring Batman and Tintin together.
The Joker and Rastapopolous have kidnapped leading rocket scientists
and forced them to build long-distance rockets, which are fired
at ships which pass by the Isle of Black Pearls, where the two villains
reside. The rockets are filled with the Joker's laughing-gas (the
non-lethal variety) and, upon hitting their targets, release the
gas which incapacitates the ship's crew and leaves them vulnerable
to Rastapopolous' and the Joker's hi-jackers. Tintin becomes involved
after his friend, Professor Calculus, is kidnapped; Batman, after
Wayne Shipping boats are hijacked. (Yes, that's right, in this book,
Batman as Bruce Wayne is a captain of industry, like in the old
days; as such, he's expected to put in an appearance as Bruce Wayne
at the CEO board meetings now and then).
As I said before, this is rudimentary comic-booking. But all good
comics - even Western and War ones - use simple plot mechanisms
in order to get readers (mainly children) interested. The trick
is to make the book special, and not let the story bumble along
from contrived plot-point A to contrived plot-point B. Usually,
the saving grace of a conventional genre comic is the artwork, as
was the case with Joe Kubert's art for Sgt. Rock and
The Unknown Soldier . Here, unfortunately, a contest has occured
between the American style and the European style of artwork - the
DC way and the Hergé way respectively, and the Americans
have won. The artwork is unremarkable, DC-type hackwork; but it's
pre-nineties hackwork, and as such, does the job. It's better to
read a book with bad artwork which makes sense than flashy artwork
which makes no sense: compare Bronze Age comics with today's comics,
full of artistic sound and fury signifying nothing, and you'll see
what I mean.
To sum up. I wouldn't recommend this book to Bat fans - at least,
today's Bat fans - at all: they wouldn't like it. 'What', they would
say, 'where's the brooding? And why does Batman have a crime laboratory
in the boot of his Batmobile? Batman doesn't need to do detective
work; he always knows where the villains are and what they're doing
without the aid of detective skills. And there's too much plotting!'.
Well, those fans can't be expected to like seventies and eighties
Batman either: their Batman and ours are two different people.
What of Tintin fans? If they can bear the notion that this is
a book which is not Hergé Foundation-approved, they may enjoy
it. The Canadian animated versions of Tintin fell down because they
were too Canadian; here, the writers of the Batman-Tintin animated
episodes (which I haven't seen, unfortunately) achieved a fine balance
between Belgium and America. They've done the sufficient amount
of research to write dialogue in the spirit of Hergé's characters
(they do a good job with Tintin's side-kick, Captain Haddock). I'm
surprised that Tintin and the Bronze Age Batman combined so well
together. But best of all, the story's artwork is original, without
any 'swipes' from Hergé's published books. Like Tintin
and Thailand , it's done with care.
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